Meetings

The next team meeting is tentatively scheduled for Tuesday, March 25th. Please check your schedules and send available times to Denna.

Schedule
  Greg (gneff@purdue.edu) Jim (jim-morgan@tamu.edu)
March Chapter 3:  Strengthening Learning Process for M, S, E Chapter 4:  Problem Solving
April Chapter 5:  Modeling Systems, Processes, or Components Chapter 6:  Design Process
May Chapter 7:  Experimentation Chapter 10:  Teamwork
June Chapter 8 Data, Math and Graphical Analysis Chapter 15: Professional Development
July Chapter 9:  Engineering Tools Chapter 12: Cultural Competence
Aug Chapter 11: Communication Chapter 1 Becoming an Engineer for 2020  
Sept Chapter 14: Professionalism & Ethics Chapter 2Exploring the Disciplines of Engineering
Oct Chapter 16: Self-Growth & Self-Assessment Chapter 13:  Analyzing society to do better engineering
Nov Chapter 17: Measuring Learning & Growth
Notes

Issues

1)  where to separate modeling and engineering tools

Engineering Math fundamentals Math skills content, MET 160

Engineering tools

Computing tools  -- Principles (documenting, writing code, programs, routines, functions, procedures, sheets, algorithms, protocols, or whatever the tool calls them) that are 1) reusable 2) top down 3)  modular 4) object oriented, etc;  along with engineering problems that lend themselves to demonstrating  problem solving using  computing tools. These problems may need iteration or advanced techniques beyond a freshman year level that can be used in a canned or functional form inside of an overall framework or require a graphical or paradigmatic representation facilitated with a computer tool, or whatever.

Data, statistical, and graphical analysis

Resources
 

Learning Skills breakdown by chapter

Chapter

Affective Domain

Cognitive Domain

Social Domain

1 Intro to Eng

Exploring Self

Reasoning

Receiving a Message

2 Disciplines

Assessment

Collecting Data

Performing in an Organization

3 Learning

Regulating Self

Synthesizing

Inviting Interaction

4 Problem Solving

Managing Performance

Identifying the Problem

 

5 Modeling

Leveraging Life's Successes

Modeling

Preparing a Message

6 Design

Addressing Life’s Challenges

Being Creative

Relating for Meaning

7 Experimentation

Valuing Natural Laws

Generating Data

Building a following

8 Data Analysis

Refining Personal Values

Analyzing

Managing Communications

9  Engineering Tools

Value  Self

Creating Solutions

Accepting constraints

10 Teamwork

Experiencing Emotions

Organizing Data

Performing in a team

11 Communication

Managing Emotions

Validating Information

Delivering a Message

12 Cultural Competence

Synergizing Feelings

Performing with Knowledge

Demonstrating Cultural Competence

13 Analyzing Society

Committing Beyond Self

Validating Understanding

Living in Society

14 Professionalism

Facilitating Personal Development

Validating Results

Managing People

15 Professional Dev

Exploring Surroundings

Structuring the Problem

Building and Maintaining teams

16 Self-growth

Challenging self

Improving Solutions

Envisioning

17 Measuring Learning & Growth

Regulating Self

Retrieving Data

Managing Resources

 

Activity            Methodology       
5.1                   Learning Process Methodology

6.1                   Information Processing Methodology

7.1                   Reading Methodology

8.1 & 8.2          Writing Methodology

10.2                 Personal Development Methodology

11.1                 Teamwork Methodology

11.2                 Communication Methodology

11.4                 Management Methodology      

12.1                 Problem Solving Methodology

13.1                 Assessment Methodology

 

All activities are from Foundations of Learning: Activities Book, 3rd Edition (.pdf)
 


 

Chapter 3:  Strengthening Learning Process for Math, Science & Engineering

Deadline:

  March

Author:

  Greg
First draft  
Profile

Quality Learner (FGB)

Description of performance

Bloom’s Taxonomy – levels of learning  - 3 Analyzing an analytical model  

Learning Process Communicating processes by modeling processes with methodologies

Methodology (grow perf.)

learning processes through methodologies LPM

Reading methodology

Information processing methodology

validation of Learning 

Learning skills

Identify assumptions

Persisting

Time management

Collaborating

Articulating an idea

Assessment (rubric)

Table of forms of knowledge and level

Context

math

science

engineering

technology

Tools

reading log

self-assessment

textbook

Activities / other

Using a textbook (A)

LPM (A)

Reading Methodology (A)

Information Methodology (A)

Validating Learning (A)

 
Chapter 4:  Problem Solving

Deadline:

  March

Author:

  Jim
Profile

Profile of a quality a problem solver

Description of performance

Problem Solving

Component of the classification of learning skills related to problem solving

relationship between Problem-Solving, research, and design

Methodology (grow perf.)

Problem solving methodology

Learning skills

Document

Identify issues

Identify assumptions

Assessment (rubric)

Rubric for problem solving

Context

Decision making, analytical human dynamics, design communication

Group problem solving vs individual

Tools

Life Vision Portfolio

Activities / other

table of the skills, definitions, and between 4 to 6 scenarios with skills used

Activity using the PSM – rent problem (A)

PSM?

what is a good problem solver

 
Chapter 5:  Modeling Systems, Processes, or Components

Deadline:

  April

Author:

  Greg
Profile

Profile of a quality system thinker

Description of performance

Purpose of modeling – abstraction of the real world Modeling a system including processes System thinking Develop the language of a system used by modelers – inputs, outputs, components, variables, etc.

Relationship between algorithms and methodologies Modeling skills

interpreting models

Methodology (grow perf.)

Drawing a free body diagram Diagramming

Deconstructing

Learning skills

Identify assumptions

Simplifying

Inquiring

Assessment (rubric)

Criteria for quality modeling

Maybe a rubric for modeling

Context

systems

processes

components

pick three common modeling environments for

CAD

Physical System

Flow charting

Tools

Life Vision Portfolio

Activities / other

algorithms and flow charts

 Using simulation to study and make decisions about systems

The normal distribution

 
Chapter 6:  Design Process

Deadline:

  April

Author:

  Jim
Profile

Profile of a quality designer

Description of performance

Managing a client relationship

Iterating – prototyping

Testing

Documenting

engineering analysis

Methodology (grow perf.)

Design methodology

Learning skills

Identify issues

Deconstructing

Inquiring

Taking on perspective of others

Setting Criteria

Assessment (rubric)

Rubric for design – holistic and analytical

Context

single client

perceived client base

indirect clients

Tools

 

Activities / other

Activity similar to the rent problem but design

 
Chapter 7:  Experimentation

Deadline:

  May

Author:

  Greg
Profile  
Description of performance

 

Methodology (grow perf.)

Stony Brook 10 step lab procedure:

1. reading scientific literature

2. making hypothesis

3. identifying methods to use

4. learning experimental technique that you are going to use

5. setting up experiment setting it up as literature says

6. performing expt, collecting & organizing data

7. verifying data for validity, repeatability, accuracy

8. analyzing results

9. drawing conclusions, testing hypothesis

10. communicating process

Learning skills

Documenting

Analyzing differences

Estimating

Assessment (rubric)

 

Context

 

Tools

Journaling – keeping a log book - 4 Measurement tools strain gages, thermocouples, surveying

Activities / other

Steve Beyerlein experimentation 40 pg

Introduction to tables

 
Chapter 10:  Teamwork

Deadline:

  May

Author:

  Jim
Profile

Profile of a team player

Description of performance

Cooperative learning (Smith & J&J)

Groups Ü Teams Tips for effective teamwork (~15) Roles & management Scheduling & Monitoring project progress

Methodology (grow perf.)

Teamwork methodology

Planning methodology

Learning skills

Time management

Collaborating

Role Playing

Taking on perspective of others

Assessment (rubric)

Brevard & Idaho (as a team & as individuals on a team)

Context

Design/project team

Learning teams

Tools

 

Activities / other

What makes a good team player

Teamwork Methodology

Team roles

 
Chapter 8 Data, Math and Graphical Analysis

Deadline:

  June

Author:

  Greg
Profile

mathematical thinker

Description of performance

Math skills

Isolate variable

Solving an equation

Solving system of equations

Matrix inverse

Similar triangles & geometric properties

Substitution & evaluation

Drawing function

Scatter plot, regression, line graph, bar chart

Organize & present a table & present as graph

Calculate slope of curve, rate

 Dimensional analysis/factor label

Methodology (grow perf.)

Validate your solution

Solving a Word Problem

Learning skills

Deconstructing

Simplifying

Analyzing differences

Assessment (rubric)

 

Context

 

Tools

 

Activities / other

What is a mathematical thinker?

Math Skills

Variables and Functions

Validating Results

Solving a word Problem

Academic word problem – what if  

Common Functions

Functional Graphing

Graphing data tables

Linear regression

Polynomial Curve Fitting

Numerical Integration tool

Fundamental of Statistics

Visual Display of statistical data

Descriptive statistics

Statistics and software functions

 
Chapter 15:  Professional Development

Deadline:

  June

Author:

  Jim
Profile  
Description of performance  
Methodology (grow perf.)  
Learning skills

Persisting

Setting Criteria

Time management

Assessment (rubric)  
Context  
Tools  
Activities / other  
 
Chapter 9:  Engineering Tools

Deadline:

  July

Author:

  Greg
Profile  
Description of performance

Computer language scripting, programming, conditionals, branching

Methodology (grow perf.)

Learning a Tool

Learning skills

Identifying issues

Analyzing differences

Estimating

Assessment (rubric)

 

Context

 

Tools

Engineering Calculator

Spreadsheet

Matlab, Mathcad. Mathmatica, Maple

AutoCAD

PowerPoint

Word Processor Modeling software – such as finite element

Activities / other

Learning a new tool 

Learning a Help System

Methodology for learning new software

Exploring spreadsheets

Estimating

Reusable Code/creating functions

testing and debugging

Conditional Branching

Iteration

Documenting a Program

 
Chapter 12 Cultural Competence – relating with the world

Deadline:

  July

Author:

  Jim
Profile  
Description of performance  
Methodology (grow perf.)

 

Learning skills

Collaborating

Identifying issues

Role Playing

Articulating an i